In 1994, Apogee decided to launch different brand names for each genre of games they published it created 3D Realms for 3D games, publishing Terminal Velocity in 1995 and developing the 1996 Duke Nukem 3D under the name, with the other titles released in those years still under Apogee. In the 1990s, Apogee was best known for popularizing its shareware model and as the creator of franchises for MS-DOS on the personal computer such as Duke Nukem and as the publisher of games such as Commander Keen and Wolfenstein 3D. As Apogee expanded to include more people, some of these designers, such as George Broussard (Micro F/X Software) and Todd Replogle (Scenario Software), joined Apogee as employees and designed its later titles Broussard joined the company in 1991 as a co-owner. Soon after its founding, Apogee began publishing titles by other developers in addition to titles by Miller these developers were often companies composed of a single designer. Miller found that the standard shareware model was not viable for his games such as Beyond the Titanic (1986) and Supernova (1987), and beginning with Kroz the company pioneered the "Apogee model" of shareware distribution, wherein games were broken up into segments with the first part released for free to drive interest in the other monetized portions. These games were inconsistently marketed under the name Apogee Software Productions, though after the company was founded they were sold under the Apogee Software name. Prior to Apogee's founding, Miller had released a few games he had developed himself, as well as a couple "packs" of games developed by himself and others, under a shareware distribution model whereby the games were distributed for free in return for donations. It was founded in 1987 as Apogee Software by Scott Miller to publish his game Kingdom of Kroz. 3D Realms is an American video game publisher and developer originally based in Garland, Texas and currently based in Aalborg, Denmark.
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